The MIRANDA Revolution: How AI is Finally Measuring What Games Teach
For years, educators have known that games can teach — but proving it has been nearly impossible. Test scores and surveys capture only fragments of what happens when someone plays. The real learning — problem-solving, collaboration, adaptive thinking — slips through traditional assessment tools like water through fingers.
Now, Arizona State University's Endless Games & Learning Lab has developed MIRANDA (Multimodal Intelligent Recognition and Assessment…
From Players to Creators: The Microcredential Movement Transforming Game-Based Learning
A quiet revolution is happening in education. Students are earning recognized qualifications not by sitting through lectures or passing standardized tests, but by building games, solving problems in virtual worlds, and collaborating on creative projects.
The credential behind this shift? Microcredentials — short-term, stackable achievements that validate specific skills and translate directly into academic credit and employment opportunities.
In its first year…
Play to Learn, Make to Learn, Learn to Earn: ASU's Three-Part Vision for Game-Based Education
Every educational revolution starts with a simple heresy: what if everything we're doing is wrong?
Arizona State University's Endless Games & Learning Lab commits that heresy daily. Their premise isn't just radical—it's borderline blasphemous to traditional education: every kid should be a creator, not just a consumer. Not some kids. Not gifted kids. Every kid.
While other universities debate whether games belong in education, ASU built a $5 million lab funded by Endless…