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84% of Students Use AI for Homework: What Educators Need to Know Now

Your students are already using AI. Not some of them. Not the tech-savvy ones. Eighty-four percent of them, according to College Board's October 2025 research. While you're debating whether to allow ChatGPT in the classroom, your students used it to write their introduction paragraphs last night.

The train hasn't just left the station—it's approaching the next city while educators are still arguing about the timetable.

Here's the reality check every educator needs: In just four…

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Learning Ratings for Games: The ESRB for Education Launches in 2026

Every parent who's ever watched their kid play Minecraft has wondered: "Is this educational or just entertainment?" By March 2026, they'll have an answer backed by data, not opinion.

The Learning Ratings Consortia isn't creating another category of "educational games." They're doing something far more radical: proving that every game teaches something, and creating a universal system to identify exactly what.

When this framework launches at GDC 2026, it won't just change how we…

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Play to Learn, Make to Learn, Learn to Earn: ASU's Three-Part Vision for Game-Based Education

Every educational revolution starts with a simple heresy: what if everything we're doing is wrong?

Arizona State University's Endless Games & Learning Lab commits that heresy daily. Their premise isn't just radical—it's borderline blasphemous to traditional education: every kid should be a creator, not just a consumer. Not some kids. Not gifted kids. Every kid.

While other universities debate whether games belong in education, ASU built a $5 million lab funded by Endless…